2016年11月17日 星期四

計時器

計時器







using UnityEngine;
using System.Collections;
using UnityEngine.UI;
using System.Globalization;

public class countdown : MonoBehaviour {

public Text mytext;
public Text mytxt;
private float myTime = 0f;
private bool isFinish=false;
// Use this for initialization
void Start () {
myTime = float.Parse (mytext.text, CultureInfo.InvariantCulture.NumberFormat);
}

// Update is called once per frame
void Update () {
if(myTime>0f)
{
myTime-=Time.deltaTime;
int myNumber=(int)myTime;
mytext.text=myNumber.ToString();
}
else
{
if (!isFinish) {
print ("time out");
mytext.text = "0";
isFinish = true;
}
}
mytxt.text = System.DateTime.Now.ToString ();
}
}

using UnityEngine;
using System.Collections;
using System;
using UnityEngine.UI;


public class system : MonoBehaviour {
// Use this for initialization
public Text mytext;
void Start(){
}
// Update is called once per frame
void Update () {
mytext.text = System.DateTime.Now.ToString ();
}
}

using UnityEngine;
using System.Collections;
using UnityEngine.UI;

public class c : MonoBehaviour {
public bool timeon=true;
float time;
// Use this for initialization
void Start () {
}
// Update is called once per frame
void Update () {
if(timeon){
time += Time.deltaTime;
Text mytext = GameObject.Find ("Canvas/Panel/Text").GetComponent<Text>();
mytext.text = Time.time.ToString ();
}
}
}


using UnityEngine;
using System.Collections;
using UnityEngine.UI;

public class b : MonoBehaviour {

// Use this for initialization
void Start () {
}
// Update is called once per frame
void Update () {
}
public void myfun(){
Text mytext = GameObject.Find ("Canvas/Panel/Text").GetComponent<Text> ();
//mytext.text = Random.Range (1, 4).ToString ();//
mytext.text=Time.time.ToString();
Time.timeScale = 0;
}
}


using UnityEngine;
using System.Collections;
using UnityEngine.UI;
using System;

public class a : MonoBehaviour {

// Use this for initialization
void Start () {
}
// Update is called once per frame
void Update () {
}
public void myfun(){
Text mytext = GameObject.Find ("Canvas/Panel/Text").GetComponent<Text> ();
//mytext.text = Random.Range (1, 4).ToString ();//

mytext.text=Time.time.ToString();
Time.timeScale = 1;
}
}

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